Tag: game development

Hit The Button RPG 1.2 – Character profiles via CloudKit

This post is long overdue but here goes. Since its release, my iOS game Hit The Button RPG was not a very social experience for the players. Of course it had the Game Center leaderboards for showing off who has the most

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Hit The Button RPG 1.1 – Now with weapons!

Last week I released the first major minor update for Hit The Button RPG and it is available on the App Store. Along with some balancing changes the big new feature was the addition of weapon drops. While weapons essentially

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Hit The Button RPG released!

It’s been a long time since I’ve last updated this blog but I’ve been spending pretty much all of my free time to finalize my first iOS game Hit The Button RPG. Hit The Button is an action role-playing game

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Zircon – a shoot ’em up blast from the past.

There’s now a project page for my old shoot ’em up game Zircon with some retrospective commentary. Zircon is a neat little OpenGL shmup with lots of intense action and no plot. It was originally released in 2007 as freeware.

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