Last week I released the first
major minor update for Hit The Button RPG and it is available on the App Store. Along with some balancing changes the big new feature was the addition of weapon drops. While weapons essentially work like other equipment – monster drop them, you equip them and gain stats, rinse and repeat – they add a new twist: chance on hit effects.
So far four effects have been implemented: stun, bleed, knock back and chain lightning. In spirit of the rest of the game, the chance on hit effects have randomly generated attributes such as probability, duration and how many times the lightning can bounce. During play testing the new effects seemed a bit underpowered but I’d rather start with them as such and perhaps give them a nice buff later on.
Definitely the neatest thing is that the equipped weapon is shown on character during action. It adds such a nice visual element that I may consider adding similar approach for other item slots.
Anyway, I just wanted to post a quick update regarding the version. I’d be glad to hear any suggestions on what more could be added into the game so please leave a comment below :)